Zero Latency Technology: What Happens Under the Hood

At first glance, Zero Latency seems simple: you put on a VR headset, pick up a weapon and step into a virtual world. In reality, every step you take is powered by a complex system of technologies that have to work together in real time. So how does Zero Latency connect a player's real-world movement with the virtual world?

Free Roam VR and Tracking

The foundation of Zero Latency is Free Roam VR. Unlike traditional VR, you are not limited to one spot – you can move freely around a real-world arena, which covers approximately 150 m² at Zero Latency Prague. Your physical movement is then transferred into the virtual environment.

Free-roam arena in Zero Latency Prague
Free-roam arena in Zero Latency Prague

This is handled by the tracking system. The white lines in the arena serve as reference points that the headset tracks using infrared cameras. Thanks to a high tracking frequency, the system can continuously determine where the player is and how they are moving.

HTC VIVE Focus 3

Players use the HTC VIVE Focus 3, featuring LCD displays with a resolution of 2448 × 2448 pixels per eye, a refresh rate of 90 Hz and a field of view of up to 120°. Audio is provided by Edifier W820NB Plus headphones with active noise cancellation.

Normal experience in Zero Latency VR
Normal experience in Zero Latency VR

The headset runs on Android, which we have extended with a custom Zero Latency software layer for faster communication with the server infrastructure. We have 18 headsets in total, while a single game can accommodate up to eight players.

The Weapon as a Controller

Zero Latency also uses proprietary physical weapons that work as game controllers. Their position and orientation are tracked using the HTC VIVE Wrist Tracker, attached directly to the weapon. The movement of the physical weapon can therefore be transferred into the virtual environment.

Equipment at Zero Latency

The controls are intentionally simple – the weapon has four buttons, allowing players to focus on the game instead of searching for the right button.

What Holds the Whole System Together?

Tracking determines where the player and their weapon are located. Communication with the server infrastructure is handled by Wi-Fi 6E routers installed throughout the arena.

After the gameplay
After playing at Zero Latency Prague

The entire system uses 11 servers – one Master server, another for image transmission, another for system control, and additional servers dedicated to individual headsets. Computers then handle the actual games.

Games

Zero Latency Ltd. develops its own games for its locations. We currently offer nine titles, with Jumanji and Cyberpunk in development. The games use Unreal Engine 4, Unreal Engine 5 or Unity and run through the proprietary Zero Latency platform.

Zero Latency VR games in Prague
Wall of games at Zero Latency Prague

Each title offers a different experience – Outbreak focuses on action and zombies, Space Marine on team communication in the Warhammer 40,000 universe, Sol Raiders on PvP and strategy, and Haunted on horror and jump scares without weapons.

One Step, the Whole System

The player moves, the tracking system records their position, the data travels through the network to the servers and computers, the game updates the virtual world, and the result is displayed in the headset.

Free Roam VR is therefore not a single technology, but an entire interconnected ecosystem of hardware, software and communication.

Want to Experience Our Technology?

You now know what happens under the hood. Come and experience Zero Latency technology for yourself.

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